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rpg:nano-victorian_future:god_save_the_queen:wolf

Wolf

Motivation: Violence is fun.
Attributes

  • Intelligence: 10 (Street-smart)
  • Brawn: 20 (cyber-strong)
  • Resilience: 20 (cyber-tough)
  • Warfare: 40 (expert merc)
  • Influence: 15 (Known for what he does)

Gear

  • Outfit: 12 (basic protection)
  • System: 20 (expanded video and audio)
  • Guns: 16 (has a varied collection of guns – long, short, whatever. tends to be a collector of weapons)
  • Nano-healing: 5()

Knacks

  • AI Contact: 2 ()
  • Wealth: 2 (he has had some very lucrative contracts)
  • Safehouses: 2 (setup a number, with weapons stashes, for disappearing after too-high-profile jobs)
  • : ()

Wolf is a mercenary – a hired gun. And he is very good at it. This is a combination of native talent and a fair bit of cybernetic enhancement. He is, also, not neccessarily all that sane. Sociopathic might be a good way to describe him – he has almost no empathy. He wasn't strong on empathy to begin with, and has gotten somewhat futher alienated by the amount of cyberware that's living in him – combat reflexes, weapon and vehicle links, sub-dermal armor, self-healing & self-repair nano, muscle rebuilds, cybernetic vision, radio implants, etc.

He is tall, about 6'4“, solidly built (climber/dancer, not body builder), with an AmerInd cast to his features (he is part-blood Mohawk). But, he has cybernetic/nano implants for disguise, that can allow him to greatly alter his features & skin tones. He affects an ankle length duster that has the look of oil-cloth. It is “smart” fabric, looking and acting like ordinary clothing, unless it takes an impact. He tends to have a few guns with him at all times – and has a collection of a couple hundred that has has accumulated over the years, including some very heavy pieces and some top-notch sniper arms, as well as the usual assault weapons and such.

He has done jobs for a few corporates, and a few owe him favours – but his strongest ally is a rogue AI that he helped to escape, and which is now wandering free on the nets. Only 4 others know that he was involved in this – and they were as well. To their, and the AI's knowledge, it is the only un-bound AI in the world, or at least in the nets that are open to it.

He has a reputation for getting the job done, and for loyalty to whoever has bought him, for as long as they have bought him. He has no scruples about killing, it's his job.

He is smart, but not brilliant. Super-humanly strong and fast – primarily through enhancements on a good base. A decent tactician, at least for small unit tactics. An extraordinary shot, and even better with cyber-linked arms. He has some experience with computer systems, stealth techniques and equipment, driving and riding vehicles, and piloting mecha. He is not, though, an inventor or mechanic. (Well, he can maintain weapons just fine.)

How Wolf will be played:

nodwick.humor.gamespy.com_ffn_strips_2004-05-13.jpg

2 points unspent - december game 2 points unspent - january game

From: http://nodwick.humor.gamespy.com/ffn/index.php?date=2004-05-13

rpg/nano-victorian_future/god_save_the_queen/wolf.txt · Last modified: 2013/05/19 17:33 by 127.0.0.1