Table of Contents

Character Examples

Here are a few sample NVF characters to give folks an idea of how the system works. You may also be interested in conflict examples to see how things look in play.

We're going to look at a few character ideas here, and see how they might be statted.

Burly Jim

Gita (a player) decides that she wants to play a tough guy, but someone who's still human. She comes up with the name “Burly Jim”, and start thinking about who Jim is and what he does. Jim, she decides, is a lower class labourer. He's big, he's tough, but he's not as dumb as he looks. Jim's an Anarchist who opposes the power and control of the rich and titled aristocracy.

Motivation: Liberation of the Proletariat
Gita's GM has given her 150 points to work with. For Attributes, Gita assigns the points and specializations as follows:

As part of Jim's Anarchist activities, Gita wants to give Jim some Gear to let him do spy stuff.

Gita rounds out Burly Jim with Knacks.

Jacob Whyte

Murray wants to play a refugee from Hell (aka Europe). He's thinking something along the lines of a genetically engineered vampire. Jacob Whyte is old enough that he remembers when The United Kingdom was still a going concern. He wasn't rich enough to afford a ticket to America when the Changeling Plague crept across the Channel, but he was lucky enough that he can, mostly, pass for human. He managed to sneak across to America years later, and has set himself up in Boston, where he can enjoy civilization again.

Motivation: Safety
Attributes

Gear

Knacks

Jennifer Hall

Heather wants to play a mercenary. Jennifer Hall is a gun for hire, armed to the teeth and full of the latest combat upgrades. Jennifer works for whoever has money to spare, as a bodyguard, an enforcer or an assassin.

Motivation: Greed
Attributes

Gear

Knacks

Hamza MacDonald

Bernard is intrigued by the anarcho-syndicalist nanotech wizards of Canada. Hamza MacDonald grew up in the shadow of the Living Tower in Toronto, and spent his life playing with new ideas from other communes throughout Canada and building his whuffie. Tales of the strangeness of the Empire of America convinced him to fabricate a frock coat and head south to see what all the fuss is about.

Motivation: Curiosity
Attributes

Gear

Knacks