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Blood Shadow uses the standard powers from the DRPG. Setting specific notes are below. Additional powers not detailed in the DRPG are also possible.
While the Blood are technically of Amber blood, none of them have ever walked the Pattern or visited Amber. This power is not available to PCs.
Much like Pattern, PCs have no access to the Courts of Chaos or the Logrus.
Trump is extremely rare, but available. As none of the Blood have been to other Shadows, PCs can only create trumps of people and places on the Blood Shadow.
Fully available as per DRPG.
Fully available as per DRPG.
Fully available as per DRPG. With a caveat - the Blood Shadow setting uses a strict interpretation of the DRPG Sorcery rules. Note that spells can be hung on a powered item, but the rules for items that can be used as spell-hangers states that only PCs with Conjuration can own them. This means that an effective Sorceror really needs Conjuration as well as Sorcery, so zie can have a spell-hanger.
Fully available as per DRPG.
Other powers are welcome, pending prior negotiation with the GM. Telepathy, Telekinesis, etc. are all possible. Non-Amber DRPG powers will be handled on a case by case basis, and evaluated against Sorcery for usefulness to determine the cost.