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rpg:jedi_of_earth:rules [2017/03/20 12:06] – [Disciplines] curgoth | rpg:jedi_of_earth:rules [2017/04/28 17:08] (current) – external edit 127.0.0.1 | ||
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|10-14 | Move small objects with detailed control. Push/pull people sized objects quickly. Lift/move larger objects. | Reinforce/ | |10-14 | Move small objects with detailed control. Push/pull people sized objects quickly. Lift/move larger objects. | Reinforce/ | ||
|15-19 | Move people sized objects with detailed control. Push/pull large objects. | Energized projectiles | Double jumps | | | |15-19 | Move people sized objects with detailed control. Push/pull large objects. | Energized projectiles | Double jumps | | | ||
- | |20-24 | Move large objects with detailed control. | Deflect with the mind alone. | + | |20-24 | Move large objects with detailed control. | Deflect with the mind alone. Energize unarmed attacks. | Levitate self | |
|25+ | Size matters not. | | |25+ | Size matters not. | | ||
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|25+ | Narrate a scene that hasn't happened yet, once | | Awareness at distance | | |25+ | Narrate a scene that hasn't happened yet, once | | Awareness at distance | | ||
- | ^ Score ^ Body Under Will (psychometabolism) | + | ^ Score ^ Body Under Will (psychometabolism) |
|1-4 | Bodily awareness; perceive poisons, illness and injury. | |1-4 | Bodily awareness; perceive poisons, illness and injury. | ||
- | |5-9 | | | | + | |5-9 | Ignore fatigue |
- | |10-14 |Healing trance to resist poisons, recover from injuries faster. | + | |10-14 | Healing trance to resist poisons, recover from injuries faster. |
- | |15-19 | | | | + | |15-19 | Ignore injuries |
- | |20-24 | | | | + | |20-24 | Ignore major injuries |
- | |25+ | | | | + | |25+ | Heal others |
===== Virtues ===== | ===== Virtues ===== | ||
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To advance Disciplines, | To advance Disciplines, | ||
===== Action Examples ===== | ===== Action Examples ===== | ||
+ | |||
+ | Oscar' | ||
+ | |||
+ | Mark's PC Alec is trying to outrun his rival Hank to the Jedi temple. Alec has a Body Under Will score of 12, and the GM tells him that he can use either Calm (4) or Ego (7). Hank has a total score to beat of 18, so Mark will have to either drift to the Dark Side or spend some Light Side points if he wants Alec to win. |