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rpg:jedi_of_earth:rules [2017/03/19 23:07] – [Disciplines] curgothrpg:jedi_of_earth:rules [2017/04/28 17:08] (current) – external edit 127.0.0.1
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 |1-4 | Lift/move  small objects like coins slowly. | |1-4 | Lift/move  small objects like coins slowly. |
 |5-9 | Push/pull small objects quickly. Lift/move people sized objects slowly.  | | Boost own movements slightly | |5-9 | Push/pull small objects quickly. Lift/move people sized objects slowly.  | | Boost own movements slightly |
-|10-14 | Move small objects with detailed control. Push/pull people sized objects quickly. Lift/move larger objects. | | Boosted leaps | +|10-14 | Move small objects with detailed control. Push/pull people sized objects quickly. Lift/move larger objects. | Reinforce/energize held objects. | Boosted leaps | 
-|15-19 | Move people sized objects with detailed control. Push/pull large objects. | Reinforce held objects. | Double jumps |  | +|15-19 | Move people sized objects with detailed control. Push/pull large objects. | Energized projectiles | Double jumps |  | 
-|20-24 | Move large objects with detailed control. | Deflect with the mind alone.  | Levitate self |+|20-24 | Move large objects with detailed control. | Deflect with the mind alone. Energize unarmed attacks.  | Levitate self |
 |25+ | Size matters not. |    | Control fine enough to start moving electrical charge or heat. | |25+ | Size matters not. |    | Control fine enough to start moving electrical charge or heat. |
  
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 |25+ | | Edit memories | |25+ | | Edit memories |
  
-^ Score ^  Unified Destiny (precognition)  ^^^+^ Score ^  Unified Destiny (precognition/clairsentience)  ^^^
 |1-4 | I've got a bad feeling about this | | |1-4 | I've got a bad feeling about this | |
 |5-9 | Sense big events as broadly positive or negative | | Read emotional impressions from objects | |5-9 | Sense big events as broadly positive or negative | | Read emotional impressions from objects |
 |10-14 |Specific information about threats to one's self | React to immediate threats before they happen - allows blocking of bullets, but doesn't protect what you block with. | Read a single data point about an object (whose it is, what it was used for, etc.) |  |10-14 |Specific information about threats to one's self | React to immediate threats before they happen - allows blocking of bullets, but doesn't protect what you block with. | Read a single data point about an object (whose it is, what it was used for, etc.) | 
 |15-19 | Visual/auditory flashes of the future | Improved reaction times - dodge bullets | Short view of remote place |  |15-19 | Visual/auditory flashes of the future | Improved reaction times - dodge bullets | Short view of remote place | 
-|20-24 | Future cut scenes | Walk of Fate - by submitting to Fate, be guided by the plot. | Remote viewing | +|20-24 | Future cut scenes | Walk of Fate - by submitting to Fate, be guided by the plot. | Remote viewing | Twist of Fate; opponents miss, equipment jams |
 |25+ | Narrate a scene that hasn't happened yet, once | | Awareness at distance | |25+ | Narrate a scene that hasn't happened yet, once | | Awareness at distance |
  
-^ Score ^  Body Under Will (psychometabolism)  ^^^+^ Score ^  Body Under Will (psychometabolism)  ^^
 |1-4 | Bodily awareness; perceive poisons, illness and injury.  || |1-4 | Bodily awareness; perceive poisons, illness and injury.  ||
-|5-9 | | | +|5-9 | Ignore fatigue Push body to its limits longer 
-|10-14 |Healing trance to resist poisons, recover from injuries faster. Resist fatigue in action.  +|10-14 | Healing trance to resist poisons, recover from injuries faster.  | Exceed normal potential for strength and speed | 
-|15-19 | | | +|15-19 | Ignore injuries Run faster, jump higher than humanly possible. Temporarily boost strength beyond normal human range. Includes being able to block and dodge projectiles. 
-|20-24 | | | +|20-24 | Ignore major injuries Awareness of other bodies, allowing diagnosis and identifying weaknesses 
-|25+ | | |+|25+ | Heal others Directly attack another's life force |
 ===== Virtues ===== ===== Virtues =====
  
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 To advance Disciplines, you need to spend points between sessions, as awarded by the GM. To advance Disciplines, you need to spend points between sessions, as awarded by the GM.
 ===== Action Examples ===== ===== Action Examples =====
 +
 +Oscar's Jedi Knight Vama Tehn is being attacked by a squad of armed terrorists using assault rifles. He's already got his trusty baton ready and energized, glowing with a green light, when they fire. The GM determines that blocking the bullets will take Unified Destiny plus one of Submission or Control. So, with his Unified Destiny score of 10, that puts his defense at either 13 or 16. He has to decide how worried he is about that gun fire and how much control he wants over the outcome.
 +
 +Mark's PC Alec is trying to outrun his rival Hank to the Jedi temple. Alec has a Body Under Will score of 12, and the GM tells him that he can use either Calm (4) or Ego (7). Hank has a total score to beat of 18, so Mark will have to either drift to the Dark Side or spend some Light Side points if he wants Alec to win.
rpg/jedi_of_earth/rules.1489979229.txt.gz · Last modified: 2017/04/28 17:08 (external edit)