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rpg:jedi_of_earth:rules [2017/03/19 22:36] – [Temptations] curgoth | rpg:jedi_of_earth:rules [2017/04/28 17:08] (current) – external edit 127.0.0.1 | ||
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Disciplines are the power attributes. Your score in a discipline determines what you can do with it. A score of zero (0) means that you cannot use that discipline at all. | Disciplines are the power attributes. Your score in a discipline determines what you can do with it. A score of zero (0) means that you cannot use that discipline at all. | ||
- | ^ Score ^ Unseen Hand (telekinesis) | + | Using any of these against another Jedi is significantly more difficult - it is opposed by a matching power (Discipline + Virtue/ |
+ | |||
+ | ^ Score ^ Unseen Hand (telekinesis) | ||
|1-4 | Lift/ | |1-4 | Lift/ | ||
|5-9 | Push/pull small objects quickly. Lift/move people sized objects slowly. | |5-9 | Push/pull small objects quickly. Lift/move people sized objects slowly. | ||
- | |10-14 | Move small objects with detailed control. Push/pull people sized objects quickly. Lift/move larger objects. | | Boosted leaps | | + | |10-14 | Move small objects with detailed control. Push/pull people sized objects quickly. Lift/move larger objects. | Reinforce/ |
- | |15-19 | Move people sized objects with detailed control. Push/pull large objects. | Reinforce held objects. | + | |15-19 | Move people sized objects with detailed control. Push/pull large objects. | Energized projectiles |
- | |20-24 | Move large objects with detailed control. | Deflect with the mind alone. | + | |20-24 | Move large objects with detailed control. | Deflect with the mind alone. Energize unarmed attacks. | Levitate self | |
- | |25+ | Size matters not. | | + | |25+ | Size matters not. | |
- | ^ Score ^ Whispered Thought (telepathy) | + | ^ Score ^ Whispered Thought (telepathy) |
- | |1-4 | | + | |1-4 | Detect thinking beings | | |
- | |5-9 | | + | |5-9 | Read surface emotions (easier with friends) | Give simple one word commands to the weak-minded| Send emotional sensations to friends |
- | |10-14 | | + | |10-14 |
- | |15-19 | | + | |15-19 |
- | |20-24 | | + | |20-24 |
- | |25+ | | + | |25+ | | Edit memories |
- | ^ Score ^ Unified Destiny (precognition) | + | ^ Score ^ Unified Destiny (precognition/ |
- | |1-4 | | + | |1-4 | I've got a bad feeling about this | | |
- | |5-9 | | + | |5-9 | Sense big events as broadly positive or negative | | Read emotional impressions from objects |
- | |10-14 | | + | |10-14 |
- | |15-19 | | + | |15-19 |
- | |20-24 | | + | |20-24 |
- | |25+ | | + | |25+ | Narrate a scene that hasn't happened yet, once | | Awareness at distance |
- | ^ Score ^ Body Under Will (psychometabolism) | + | ^ Score ^ Body Under Will (psychometabolism) |
- | |1-4 | | + | |1-4 | Bodily awareness; perceive poisons, illness and injury. |
- | |5-9 | | + | |5-9 | Ignore fatigue | Push body to its limits longer |
- | |10-14 |Healing trance to resist poisons, recover from injuries faster. | + | |10-14 | Healing trance to resist poisons, recover from injuries faster. |
- | |15-19 | | + | |15-19 |
- | |20-24 | | + | |20-24 |
- | |25+ | | + | |25+ | Heal others | Directly attack another' |
===== Virtues ===== | ===== Virtues ===== | ||
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===== Advancement ===== | ===== Advancement ===== | ||
+ | The easiest way to advance your Virtues and Temptations is to spend Light/Dark Side points during an action. | ||
+ | |||
+ | To advance Disciplines, | ||
===== Action Examples ===== | ===== Action Examples ===== | ||
+ | |||
+ | Oscar' | ||
+ | |||
+ | Mark's PC Alec is trying to outrun his rival Hank to the Jedi temple. Alec has a Body Under Will score of 12, and the GM tells him that he can use either Calm (4) or Ego (7). Hank has a total score to beat of 18, so Mark will have to either drift to the Dark Side or spend some Light Side points if he wants Alec to win. |