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rpg:jedi_of_earth:rules

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Rules

A note on language: all the terms for Jedi powers and philosophy are translated from the alien Headmaster's own language. As such, there is sometimes no exact English translation for the term, so several similar terms are provided for clarity.

To use the Force to perform an action, a PC needs to use a Discipline combined with either a Virtue or a Temptation.

Disciplines

Disciplines are the power attributes. Your score in a discipline determines what you can do with it. A score of zero (0) means that you cannot use that discipline at all.

Score Unseen Hand (telekinesis) Whispered Thought (telepathy) Unified Destiny (precognition) Body Under Will (psychometabolism)
1-4 Lift/move small objects like coins slowly. Detect the presence of thinking minds Get vague impressions around people or objects Detect outside influences on your body
5-9 Push/pull small objects quickly. Lift/move people sized objects slowly.
10-14 Move small objects with detailed control. Push/pull people sized objects quickly. Lift/move larger objects.
15-19 Reinforce held objects. Move people sized objects with detailed control. Push/pull large objects.
20-24 Deflect with the mind alone. Move large objects with detailed control.
25+ Size matters not. Control fine enough to start moving electrical charge.

Virtues

The Force can only be used by a mind following the four Virtues of the Jedi - or the four Temptations of the Sith.

Virtue Description
Compassion This is similar to the Buddhist concept of Karuṇā. Empathy and care for living things and a wish to see them freed from suffering.
Selflessness
Calm/Peace
Submission

Temptations

Temptation Description
Ego
Control
Freedom
Passion/Rage/Fear

Force Points

Force points can be spent to boost a single action, adding the points spent to the total of Virtue/Temptation + Discipline. Light Side points can only be spent on actions using Virtues, and Dark Side points can only be spent on actions using Temptations.

Ten Force points can be redeemed during a dramatic action to permanently increase a Virtue/Temptation by one.

Force points are gained by using Force powers - each use of a power with a Virtue gains the character a Light Side point, and each using a Temptation a Dark Side point. The more you use each side of the Force, the easier it gets to do it again.

Skills and Knacks

Skills and Knacks cover the mundane parts of a character. These are the unique traits that the character has picked up outside of the Path of the Jedi. This can include things like “Kung Fu”, “Computer Programming”, “Baking”, or “Has a Sweet Motorbike”. These are all traits that equate to things that can be found in the real world of 2017 - no super-science or magic, this is the stuff of Earth.

Advancement

Action Examples

rpg/jedi_of_earth/rules.1488724784.txt.gz · Last modified: 2017/04/28 17:08 (external edit)