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rpg:jedi_of_earth:rules

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rpg:jedi_of_earth:rules [2017/03/20 21:14] – [Action Examples] curgothrpg:jedi_of_earth:rules [2017/03/24 09:47] – [Disciplines] curgoth
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 |5-9 | Ignore fatigue | Push body to its limits longer | |5-9 | Ignore fatigue | Push body to its limits longer |
 |10-14 | Healing trance to resist poisons, recover from injuries faster.  | Exceed normal potential for strength and speed | |10-14 | Healing trance to resist poisons, recover from injuries faster.  | Exceed normal potential for strength and speed |
-|15-19 | Ignore injuries | Run faster, jump higher than humanly possible. Temporarily boost strength beyond nomrla human range. Includes being able to block and doge projectiles. |+|15-19 | Ignore injuries | Run faster, jump higher than humanly possible. Temporarily boost strength beyond normal human range. Includes being able to block and dodge projectiles. |
 |20-24 | Ignore major injuries | Awareness of other bodies, allowing diagnosis and identifying weaknesses | |20-24 | Ignore major injuries | Awareness of other bodies, allowing diagnosis and identifying weaknesses |
 |25+ | Heal others | Directly attack another's life force | |25+ | Heal others | Directly attack another's life force |
rpg/jedi_of_earth/rules.txt · Last modified: 2017/04/28 17:08 by 127.0.0.1