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rpg:jedi_of_earth:rules

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rpg:jedi_of_earth:rules [2017/03/20 21:10] – [Action Examples] curgothrpg:jedi_of_earth:rules [2017/03/20 21:14] – [Action Examples] curgoth
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 Oscar's Jedi Knight Vama Tehn is being attacked by a squad of armed terrorists using assault rifles. He's already got his trusty baton ready and energized, glowing with a green light, when they fire. The GM determines that blocking the bullets will take Unified Destiny plus one of Submission or Control. So, with his Unified Destiny score of 10, that puts his defense at either 13 or 16. He has to decide how worried he is about that gun fire and how much control he wants over the outcome. Oscar's Jedi Knight Vama Tehn is being attacked by a squad of armed terrorists using assault rifles. He's already got his trusty baton ready and energized, glowing with a green light, when they fire. The GM determines that blocking the bullets will take Unified Destiny plus one of Submission or Control. So, with his Unified Destiny score of 10, that puts his defense at either 13 or 16. He has to decide how worried he is about that gun fire and how much control he wants over the outcome.
  
 +Mark's PC Alec is trying to outrun his rival Hank to the Jedi temple. Alec has a Body Under Will score of 12, and the GM tells him that he can use either Calm (4) or Ego (7). Hank has a total score to beat of 18, so Mark will have to either drift to the Dark Side or spend some Light Side points if he wants Alec to win.
rpg/jedi_of_earth/rules.txt · Last modified: 2017/04/28 17:08 by 127.0.0.1