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rpg:jedi_of_earth:rules [2017/03/20 20:55] – [Disciplines] curgoth | rpg:jedi_of_earth:rules [2017/04/28 17:08] (current) – external edit 127.0.0.1 | ||
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|5-9 | Ignore fatigue | Push body to its limits longer | | |5-9 | Ignore fatigue | Push body to its limits longer | | ||
|10-14 | Healing trance to resist poisons, recover from injuries faster. | |10-14 | Healing trance to resist poisons, recover from injuries faster. | ||
- | |15-19 | Ignore injuries | Run faster, jump higher than humanly possible. Temporarily boost strength beyond | + | |15-19 | Ignore injuries | Run faster, jump higher than humanly possible. Temporarily boost strength beyond |
|20-24 | Ignore major injuries | Awareness of other bodies, allowing diagnosis and identifying weaknesses | | |20-24 | Ignore major injuries | Awareness of other bodies, allowing diagnosis and identifying weaknesses | | ||
|25+ | Heal others | Directly attack another' | |25+ | Heal others | Directly attack another' | ||
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To advance Disciplines, | To advance Disciplines, | ||
===== Action Examples ===== | ===== Action Examples ===== | ||
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+ | Oscar' | ||
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+ | Mark's PC Alec is trying to outrun his rival Hank to the Jedi temple. Alec has a Body Under Will score of 12, and the GM tells him that he can use either Calm (4) or Ego (7). Hank has a total score to beat of 18, so Mark will have to either drift to the Dark Side or spend some Light Side points if he wants Alec to win. |