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rpg:jedi_of_earth:rules [2017/03/19 22:34] – [Temptations] curgoth | rpg:jedi_of_earth:rules [2017/04/28 17:08] (current) – external edit 127.0.0.1 | ||
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Disciplines are the power attributes. Your score in a discipline determines what you can do with it. A score of zero (0) means that you cannot use that discipline at all. | Disciplines are the power attributes. Your score in a discipline determines what you can do with it. A score of zero (0) means that you cannot use that discipline at all. | ||
- | ^ Score ^ Unseen Hand (telekinesis) | + | Using any of these against another Jedi is significantly more difficult - it is opposed by a matching power (Discipline + Virtue/ |
+ | |||
+ | ^ Score ^ Unseen Hand (telekinesis) | ||
|1-4 | Lift/ | |1-4 | Lift/ | ||
|5-9 | Push/pull small objects quickly. Lift/move people sized objects slowly. | |5-9 | Push/pull small objects quickly. Lift/move people sized objects slowly. | ||
- | |10-14 | Move small objects with detailed control. Push/pull people sized objects quickly. Lift/move larger objects. | | Boosted leaps | | + | |10-14 | Move small objects with detailed control. Push/pull people sized objects quickly. Lift/move larger objects. | Reinforce/ |
- | |15-19 | Move people sized objects with detailed control. Push/pull large objects. | Reinforce held objects. | + | |15-19 | Move people sized objects with detailed control. Push/pull large objects. | Energized projectiles |
- | |20-24 | Move large objects with detailed control. | Deflect with the mind alone. | + | |20-24 | Move large objects with detailed control. | Deflect with the mind alone. Energize unarmed attacks. | Levitate self | |
- | |25+ | Size matters not. | | + | |25+ | Size matters not. | |
- | ^ Score ^ Whispered Thought (telepathy) | + | ^ Score ^ Whispered Thought (telepathy) |
- | |1-4 | | + | |1-4 | Detect thinking beings | | |
- | |5-9 | | + | |5-9 | Read surface emotions (easier with friends) | Give simple one word commands to the weak-minded| Send emotional sensations to friends |
- | |10-14 | | + | |10-14 |
- | |15-19 | | + | |15-19 |
- | |20-24 | | + | |20-24 |
- | |25+ | | + | |25+ | | Edit memories |
- | ^ Score ^ Unified Destiny (precognition) | + | ^ Score ^ Unified Destiny (precognition/ |
- | |1-4 | | + | |1-4 | I've got a bad feeling about this | | |
- | |5-9 | | + | |5-9 | Sense big events as broadly positive or negative | | Read emotional impressions from objects |
- | |10-14 | | + | |10-14 |
- | |15-19 | | + | |15-19 |
- | |20-24 | | + | |20-24 |
- | |25+ | | + | |25+ | Narrate a scene that hasn't happened yet, once | | Awareness at distance |
- | ^ Score ^ Body Under Will (psychometabolism) | + | ^ Score ^ Body Under Will (psychometabolism) |
- | |1-4 | | + | |1-4 | Bodily awareness; perceive poisons, illness and injury. |
- | |5-9 | | + | |5-9 | Ignore fatigue | Push body to its limits longer |
- | |10-14 |Healing trance to resist poisons, recover from injuries faster. | + | |10-14 | Healing trance to resist poisons, recover from injuries faster. |
- | |15-19 | | + | |15-19 |
- | |20-24 | | + | |20-24 |
- | |25+ | | + | |25+ | Heal others | Directly attack another' |
===== Virtues ===== | ===== Virtues ===== | ||
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===== Temptations ===== | ===== Temptations ===== | ||
+ | |||
+ | The temptations of the Dark Side. Quicker, more seductive. Using the Force through the Temptations can seem like a good idea, and an inattentive student can be deceived that the path of the Dark Side is the right one. How can it be wrong to be passionate? How can it be wrong to... love? | ||
^ Temptation ^ Description ^ | ^ Temptation ^ Description ^ | ||
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===== Advancement ===== | ===== Advancement ===== | ||
+ | The easiest way to advance your Virtues and Temptations is to spend Light/Dark Side points during an action. | ||
+ | |||
+ | To advance Disciplines, | ||
===== Action Examples ===== | ===== Action Examples ===== | ||
+ | |||
+ | Oscar' | ||
+ | |||
+ | Mark's PC Alec is trying to outrun his rival Hank to the Jedi temple. Alec has a Body Under Will score of 12, and the GM tells him that he can use either Calm (4) or Ego (7). Hank has a total score to beat of 18, so Mark will have to either drift to the Dark Side or spend some Light Side points if he wants Alec to win. |