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rpg:jedi_of_earth:rules [2017/03/10 08:51] – [Disciplines] curgoth | rpg:jedi_of_earth:rules [2017/03/24 09:47] – [Disciplines] curgoth | ||
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Disciplines are the power attributes. Your score in a discipline determines what you can do with it. A score of zero (0) means that you cannot use that discipline at all. | Disciplines are the power attributes. Your score in a discipline determines what you can do with it. A score of zero (0) means that you cannot use that discipline at all. | ||
- | ^ Score ^ Unseen Hand (telekinesis) ^ Whispered Thought (telepathy) | + | Using any of these against another Jedi is significantly more difficult |
- | |1-4 | Lift/ | + | |
- | |5-9 | Push/pull small objects quickly. Lift/move people sized objects slowly. | + | |
- | |10-14 | Move small objects with detailed control. Push/pull people sized objects quickly. Lift/move larger objects. | | | Healing trance | + | |
- | |15-19 | Reinforce held objects. Move people sized objects with detailed control. Push/pull large objects. | | | | | + | |
- | |20-24 | Deflect with the mind alone. Move large objects with detailed control. | | | | | + | |
- | |25+ | Size matters not. Control fine enough to start moving electrical charge. |Remove memories. | | | | + | |
+ | ^ Score ^ Unseen Hand (telekinesis) | ||
+ | |1-4 | Lift/ | ||
+ | |5-9 | Push/pull small objects quickly. Lift/move people sized objects slowly. | ||
+ | |10-14 | Move small objects with detailed control. Push/pull people sized objects quickly. Lift/move larger objects. | Reinforce/ | ||
+ | |15-19 | Move people sized objects with detailed control. Push/pull large objects. | Energized projectiles | Double jumps | | | ||
+ | |20-24 | Move large objects with detailed control. | Deflect with the mind alone. Energize unarmed attacks. | ||
+ | |25+ | Size matters not. | | ||
+ | ^ Score ^ Whispered Thought (telepathy) | ||
+ | |1-4 | Detect thinking beings | | | ||
+ | |5-9 | Read surface emotions (easier with friends) | Give simple one word commands to the weak-minded| Send emotional sensations to friends | | ||
+ | |10-14 | Read surface thoughts | Give short spoken commands | Send brief messages/ | ||
+ | |15-19 | Read deeper memories | Give longer lasting commands | Send several sentences/ | ||
+ | |20-24 | Read memories from resisting subjects | Give unspoken commands | Speak into minds | Sustained mental illusions affecting multiple subjects | | ||
+ | |25+ | | Edit memories | | ||
+ | |||
+ | ^ Score ^ Unified Destiny (precognition/ | ||
+ | |1-4 | I've got a bad feeling about this | | | ||
+ | |5-9 | Sense big events as broadly positive or negative | | Read emotional impressions from objects | | ||
+ | |10-14 |Specific information about threats to one's self | React to immediate threats before they happen - allows blocking of bullets, but doesn' | ||
+ | |15-19 | Visual/ | ||
+ | |20-24 | Future cut scenes | Walk of Fate - by submitting to Fate, be guided by the plot. | Remote viewing | Twist of Fate; opponents miss, equipment jams | | ||
+ | |25+ | Narrate a scene that hasn't happened yet, once | | Awareness at distance | | ||
+ | |||
+ | ^ Score ^ Body Under Will (psychometabolism) | ||
+ | |1-4 | Bodily awareness; perceive poisons, illness and injury. | ||
+ | |5-9 | Ignore fatigue | Push body to its limits longer | | ||
+ | |10-14 | Healing trance to resist poisons, recover from injuries faster. | ||
+ | |15-19 | Ignore injuries | Run faster, jump higher than humanly possible. Temporarily boost strength beyond normal human range. Includes being able to block and dodge projectiles. | | ||
+ | |20-24 | Ignore major injuries | Awareness of other bodies, allowing diagnosis and identifying weaknesses | | ||
+ | |25+ | Heal others | Directly attack another' | ||
===== Virtues ===== | ===== Virtues ===== | ||
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===== Temptations ===== | ===== Temptations ===== | ||
+ | |||
+ | The temptations of the Dark Side. Quicker, more seductive. Using the Force through the Temptations can seem like a good idea, and an inattentive student can be deceived that the path of the Dark Side is the right one. How can it be wrong to be passionate? How can it be wrong to... love? | ||
^ Temptation ^ Description ^ | ^ Temptation ^ Description ^ | ||
- | | Ego || | + | | Ego | Attachment to the self as distinct from others. Putting one's self first. Self-aggrandizement. |
- | | Control || | + | | Control | Imposing one's will on the world. Attachment to desired outcomes over the development of fate. |
- | | Freedom || | + | | Freedom | Independence over unity. A refusal to be bound by the rules of man and nature. |
- | | Passion/ | + | | Passion/ |
===== Force Points ===== | ===== Force Points ===== | ||
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===== Advancement ===== | ===== Advancement ===== | ||
+ | The easiest way to advance your Virtues and Temptations is to spend Light/Dark Side points during an action. | ||
+ | |||
+ | To advance Disciplines, | ||
===== Action Examples ===== | ===== Action Examples ===== | ||
+ | |||
+ | Oscar' | ||
+ | |||
+ | Mark's PC Alec is trying to outrun his rival Hank to the Jedi temple. Alec has a Body Under Will score of 12, and the GM tells him that he can use either Calm (4) or Ego (7). Hank has a total score to beat of 18, so Mark will have to either drift to the Dark Side or spend some Light Side points if he wants Alec to win. |