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Each faction provides its members a mechanical advantage in the form a choice of two 5 point bonuses.
For attribute bonuses, keep in mind that once all points are spent, ranks below Amber must align to either Human or Chaos levels. So, even with a 5 point bonus to Endurance, a character must still spent another 10 points to take that bonus and get to Chaos level.
Example 1: Susan is building a warrior nun of the Grail Society name Sister Immaculata. As her bonus, she picks artefacts, and gets a 5 point holy sword (deadly damage, plus alternate form: crucifix).
Example 2: Burt is building a Tarot operative named Elton. Elton's main focus is his custom power (telekinesis, which costs him 20 points), so he goes with the Strength bonus. Most of his points are in Psyche and Telekinesis, but he spends 10 points to bring his Strength up to Chaos level.